


I could legitimately go on for weeks about how good this damn game is. You see, while you do get better rewards with a higher luck stat, you also face stronger enemies. Luck is good normally, but the luck stat in One Step From Eden seemingly represents both good and bad luck. There are little rabbits at the campfires that you can kill if you don’t want your luck to increase. One boss has you dancing in time with the beat of the music if you want to avoid taking massive damage. There are also a few semi-hidden mechanics in the game too.

You just don’t expect a boss fight to end in you losing but still progressing. The first time a boss turned around and spared me, I was in awe. I ended up opting to spare nearly everyone and sometimes, the bosses returned the favour. It’s an interesting bit of design that allows you to choose whichever option will benefit you the most. If you prefer to kill them, then you’ll get no health or help, but you will get another artefact. They all do different things, and if you spare every single one in a run, you’ll have a small army turn up occasionally to just wreck whatever you’re fighting against. If you choose to spare them, then they heal you right there and then, and can occasionally pop up in later rooms to help out. Perhaps the coolest feature in this very cool game is that you can choose to spare or kill the bosses. You get stronger, of course, but so does everything else. If you fight them in the fifth world though, not only will they have new attacks, but they’ll be faster, have far more health, and be far more hectic with their attacks. For example, if you fight Gunner in the first world, you might have an easy enough time of things just dodging their beam attacks and bombs. The bosses grow depending on when you fight them. The game is split into worlds, with each one being comprised of a few normal rooms before a boss fight. This is, undoubtedly, a lot of variations to track, and it allows for a genuinely fresh experience in each run. On top of that, you also get different artefacts as you play through the game, and you even unlock new cards and artefacts for future runs whenever you level up your profile. There are nine characters in total, and each of these has a couple of different starting builds to unlock as well. This really helps once you’ve unlocked other characters too, as many of those are inherently built in a way that benefits specific card types. This allows you to aim for a certain kind of build. While the cards you get are random, you can also up your chances of getting specific factions by choosing to do so in your deck menu. Your attacks are dictated by the deck you have, with each card offering a new attack.Īs you defeat enemies you gain new cards, these all come from different factions, with those cards often synergising somehow. Your aim is to reduce your enemy’s health to 0, so fairly standard stuff there. The main part of One Step From Eden is the combat, which takes place across two 4 by 4 grids, one representing your side and the other your opponent’s. It’s even safer to say that at this point I’m besotted with it.

I wrote a little bit about One Step From Eden last week.
